“Abstraction 01 is like a like a rare set of exotic spices used by a fine chef. Using a pinch here and there can transform a meat and potatoes production into a tantalizing sonic delicacy.”

“I had kinda given up on buying loops the last couple of years but I'm impressed by the quality of the demos and I think you've convinced me.”

Features

Abstraction 01 MS is a premium format of Galbanum's Abstraction 01 loop collection for use in U&I Software's MetaSynth 4.0. In addition to reproducing all of the bleeding-edge Abstraction 01 content in MetaSynth native formats, the MS version also offers an additional 200 new loops and grants access to exclusive power tools to transform and algorithmically mutate new custom loops.

The true power of the MS format is that, like the REX format, the loops represent both a collection of isolated samples and the performance data. Many sound-ware developers today offer various technologies to allow manipulation of the musical performance embedded in a REX groove or instrument phrase, but nothing can compare with the unique graphical power of MetaSyth. Micro and macro edits and transformations which would take hours in other tools can be made in seconds. Abstraction 01 MS includes a collection of 64 graphical groove patterns which can be used as filters and displacement maps to quickly generate variations or completely new performances. It thus represents not only a sample loop collection, but also a custom algorithmic loop production factory.

Abstraction 01 MS: Samples, Loops, and Performance Manipulation Tools


Galbanum's Abstraction Sample Line is a downloadable series of ultramodern samples, loops, hits, and construction kits provided in several industry standard formats. Abstraction 01 focuses on unconventional atonal loop-adders, rhythmic textures, glitched-out underground sounds, and unusual percussion hits which are designed to be mixed with conventional music elements to synergistically co-create tomorrow's post-modern platinum grooves.

Customer?

MetaSynth users of all experience levels who like the sound of Galbanum's Abstraction Sample Line, but would like to get their hands more dirty in the creation process will find this collection an invaluable coup de theatre. Anyone who wants to maintain a high degree of creative control while exploring new ways to tip the balance between musical predictability and surprise while will find it here in this treasure chest of perturbations, anomalies, and sonic eccentricities.

History

Good music is always a balance between predictability and surprise; music which is too predicable is boring and that which has no predictability at all is chaotic. In modern times, most of the traditional elements of music have become, to one extent or another, predictable. There are no lost chords, extra hidden notes in the octave, or missing rhythms. Today creative instruments have expanded beyond the guitar, bass, keys, and drums to encompass new creative tools such as tempo-synched visual FFT filters, exotic DSP processes, chaotic systems, and obscure mathematical constructs. These new instruments are played with the same passion and creativity as the traditional ones. The question today becomes how can these new tools be used, misused, and abused to produce material which is in some way impossible to accomplish otherwise? How can it give artists an eleventh finger or second right foot; how can it translate into new surprises that elicit larger emotional responses from the listeners; and how can it add the perfect spark of chaos that sublimely elevates a project out of banality? The Abstraction Sample Line represents a thorough exploration of these magic smoke-and-mirror illusions of esoteric studio wizardry. It expertly packages this unique and unusual content into instantly accessible add-on loops, and offers sounds that can immediately reinsert surprise into any music project.

Process

Galbanum's Abstraction Sample Line leverages the power of its own Architecture line of sound-design tools as well as proprietary DSP tools, unreleased low level mathematical resources, and computer music scripting languages to contribute a level of detail and precision to the final product that was previously impossible. These resources are fed into advanced sound-design suites, such as MetaSynth where all the heavy lifting and esoteric magic happens. The content then undergoes post processing and mastering and is tightly integrated into the various supported standards. Finally the loops are reimported into MetaSynth where additional tweaks can be made by the user to create unique and customized content for any project. The end result is plug-and-play bliss for the user who now has instant access to the bleeding edge without the blood, sweat, and tears normally associated with it.

Creator

Andrew Souter, founder of Galbanum, is a world respected sound-designer, developer, mastering engineer, music producer, and artist. He has worked closely with companies like U&I Software, Native Instruments, Apple, Cakewallk, Waves, MOTU, Steinberg, Sound Toys, Camel Audio, Pronsoiq, and many others. He has worked with leading artists such as Sasha. He was worked with record labels such as Paul Oakenfold's Perfecto Records. He has worked with film companies such as Centropolis Entertainment. He has scored major global TV ad campaigns for clients including Discovery Channel. Galbanum products reflect his diverse experiences and strive always to balance industry leading technical excellence with a connection to, and expansion of, the human condition.